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A physics game for iPhone. Numbered blocks fall onto a narrow floating platform, equal numbers merge into the next one up (2 and 2 make 4), and the tower you are building can topple at any moment. Nothing sits on a grid — every block is a real physics body.
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A block drifts left and right above the platform. Tap anywhere to drop it. Wait too long and it drops on its own, right where it was — so the whole skill is timing. Tilt the phone to steer the falling block and to lean everything already stacked.
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Yes. The game reads the device roll from CoreMotion and tilts the gravity vector of the whole physics world, so a tilt pushes the falling block sideways and leans the settled tower with it. Lean too far and the stack walks off the edge.
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There is a pause button for interruptions, but the drop timer is deliberate: a block will not wait for you forever. The tension is the point.
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Difficulty ramps with your score, not with time. Stage 1 starts at 0 and Stage 10 begins at 3,400 points. From Stage 8 the platform itself starts to lean, which is when towers usually come down.
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No. The game plays fully offline and keeps your best score on the device. Game Center scores and achievements sync the next time you are online and signed in.
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No. If you skip it you still get a local high score, levels, skins and everything else — you just will not appear on the global board.
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Every gameplay constant — gravity, drop window, drift speed, platform width, tilt strength, game speed — is exposed as a slider, with ten presets from Zen to Insane. Any run submits to the same all-time leaderboard, whatever preset you are on.
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Gold is earned by playing and buys most of the locker. Gems are the scarce currency for a handful of Legendary items; you get them from level milestones, or you can buy them.
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Most of it, yes — the large majority of skins are gold-priced, and level milestones hand out free skin tokens, gold and gems. A few Legendary palettes are gem-priced, so getting those without buying gems takes a while.
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iPhone only for now, portrait, iOS 17 or later. There is no Android version.
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None. There is no analytics SDK, no ad SDK, no account and no server of ours — progress lives on your device, and Game Center and purchases are handled by Apple. See the privacy policy for the full text.